In this 2-period class, learners step into a playful “Shark Tank–style” environment where they brainstorm a problem, design an app to solve it, and pitch their idea. They learn the basics of user experience and user interface (UX/UI) design while sketching wireframes, mapping features, and building simple prototypes. Each student wraps up by presenting their concept to a friendly panel for feedback, celebration and rewards.
Screen time: Cumulative 3.75 hours or around 10-20 minutes per session inclusive of mini lessons, lectures and techtorials, as well as, viewing/discussing episodes of Shark Tank.